Monday, 25 May 2009

Confusion


Still with more time given to adding detail, I was still left puzzeled, so I decided to solve this by making the models appear as if they are connected when they are actually not. Whilst I was doing this, my poly count reduced even futher, so I was contemplating adding more detail like door handles or nuts and bolts. But I remembered that to smooth/round I would need to add turbosmooth which would double my poly count. If I have more time (and patience) I will model all those little sections, low poly and high poly then make a normal map for it in 3ds max. But for now I will add a symmetry modifier and finally start working on this vehicle with both sides.

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